![]() And then you add on top of this, the very supernatural element of the vampires. ![]() We're set in the real world, with real people, and that comes with expectations on how they move and how they act. How does the tech used here – where you can scan in a variety of different clothing and other assets into the engine – directly set the game apart from your competitors?Īnders: I think we have an interesting problem which is that we're an almost realistic game. VG247: I wanted to talk to you about the mocap tech used in Bloodhunt. We're hoping to make an even bigger impact with things like that in the future. It also helps give the gamers a choice, like one thing they want to push visual quality, or do they want to push just performance?Īt the moment, with chip shortages and hardware upgrades not always available, it also does open the game up to more machines and people to play it. ![]() Talk me through the importance of having that in your game?Īnders: I think, in general, there's a lot of nice super sampling techniques that make quite a big difference in what kind of resolutions you can have and how well you can get the game to perform. VG247: You're using the AMD FSR tech, right? Which allows for a range of different performance modes that players can pick and choose from. So I think that makes quite a lot of difference, and then just in general the performance on the PS5 is quite impressive, to be honest. You feel that you're in the game, I think a lot more than when you're playing with the mouse and keyboard (which is a bit static in comparison). VG247: In what ways does the PS5 tech that is built into the hardware impact the average gameplay experience for your typical player, in a way that’s meaningful to their own experience?Īnders: I think there's a lot of in-your-face functionality with the lights on the controller, and the adaptive triggers make it a lot more immersive. And I think, for example, the improvements that are done on PS5 – you can do some really clever stuff with that just to get the streaming to be fast enough. Why choose the PS5 as a main option as opposed to other contemporary consoles?Īnders: I think the PS5 is, right now, the market leader and Sony has some really, really nice technology – especially for an open world game like Bloodhunt ,where you can't keep the entire map loaded at the same time, and you need to stream part of the city in and out. VG247: This game is coming to the PS5 on the PC, and in previous interviews it’s been stated that those platforms are the focus right now. While I was there, I wanted to delve into the specifics regarding some of the tech present in Bloodhunt, as well as the choice to move to Easy Anti-cheat from their previous in-house software. To find out more about this decision, I sat down with technical director Anders Holmquist at the Sharkmob studios. This has allowed it to push the bar in the genre, at least technically, with all the bells as whistles leaving older platforms behind. One of the best things going for Vampire the Masquerade: Bloodhunt, at least in terms of the game’s initial wow factor, is its presence on just the PS5 and PC rather than any of the previous generation consoles.
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